Reflection –
This model was actually the most trickiest I had ever faced as the wings were in such a weird way and design that I had to constantly make sure nothing with clipping through any of the polygons, the arm portion was easiest, but I will say that my favourite part was making the front cockpit window which I created by seperating a round portion of a UV Sphere to use as template, then reduced the polycount to create the hexagonal style of the window.
End result turned out much better than expect and I felt like the added detailing to the metal textures adds a some uniquiness to the model, giving it some damage scratch marks as well as adding the beam effects which were created simply by using a UV Sphere and stretching them and adding an emission shader to make them glow.