My final relfections on all the models that I have created is that I learnt a lot of new techinques and tools that I have never used before such as the Seam Mark tool, which originally I would have just went straight for the Smart Unwrap tool which would have made a basic but sloppy UV Map, so I was glad when I learnt how to make a proper UV Map.

What I found fun about the experience was that I learnt how to use Substance Painter which I had for years but could never get the hang of the software, until I learnt now to accurately UV Unwrap a model and create cleaner UV Maps to make sure the model has a perfect Texturing.

What I would say was the hardest part was the Tie Incepetor and the use of the hardsurface modeling on the wings, which I made 4 attempts at before realizing what I was doing wrong, which I then recotified in the final model.

If I was to redo a model, it would be the Helmet as I feel like I could have added some more detail in with the helmet design, maybe add some rivets to the face plate.

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