Portfolio Unreal and Animation
Animation Unreal Flat Textures Concept Art Models Made by Jess Models made by Harry Models made by Rhys
Animation Unreal Flat Textures Concept Art Models Made by Jess Models made by Harry Models made by Rhys
This is the Unreal Section of the project. Now, I know that this isn’t week 12, however, I simply made to keep the format a lot more simpler when it is viewed for assessment. This project was originally going to be submited by 22nd of December. However, due to unfortunate events, our group got anContinue reading Week 12 – Unreal Environment
The Following two blogs will be separated into two different ones. The first being for the three animations that are required and the second being the progress of the Unreal Scenery. This blog will cover the process of how I created the animations the for the required task. For the three animations I had toContinue reading Week 12 – The Animation Process
For this week, I started my progress with the three animations for this assignment. Alongside continuing the progress on the textures. Animation With the references that I have been collecting for this animation, it was now in time to put it in motion. For all three of my animations, I decided to do them inContinue reading Week 9 Animation Strategies
For this week, I kept texturing new objects for the Unreal Project. I haven’t started on the animations yet due to wanting to finish the textures for the project. However, once they are finished, I will start work on them immediately. Texturing continues So, I kept on texturing the rest of the assets that areContinue reading Week 8 Animation Strategies
For this part of the week, I textured the last building for the SCI FI project that my group has been working on. Last building This is a building that one of our new member that came in made and never made anything again. So, I decided to use this model to create a textureContinue reading Week 10 Animation Strategies
In this week, I continued making the textures for the road alongside working on the texture for the Arcade. Finishing up the Road For this week, I firstly finished what was left of the roads that needed to be completed before sending it to a google drive using the techniques from last week. Now thatContinue reading Week 7 Animation Strategies
During this week, I had started texturing a some of the objects for the Unreal Engine World Project. These textures were made for the road and the table of the world. Texturing the objects The first thing that I needed to do was get the file from the google drive that my team set up.Continue reading Week 6 Animation Strategies
For this part of the task, I did a breakdown of how the billboard is constructed so it can help the 3D modellers to get a better understanding of how the construction of the billboard works. Alongside creating fake menus that will be displayed in front of windows inside the food and bar building. BreakdownContinue reading Week 5 Animation Strategies
For this part of the week, I carried on work on some more concept designs and alongside trying to get caught up with my blogs. Concept Design For the first one, I had to create the frames of the billboards. So, I had to do a research for some image references alongside using the moodboardContinue reading Week 4 Animation Strategies