Personal Development – Evaluation

Evaluation Overall, I was pleased with how the models turned out but felt they had a lot more potential. My original idea was to create more of a scene in Unreal Engine, but with having to learn to use Zbrush and the brushes in Substance Painter for the first time, this was unfeasible. The projectContinue reading Personal Development – Evaluation

Personal Development – Room Set up

Unreal Setup   In the beginning of the project, my aim was to set up a medieval-style room or armoury, with insignificant objects being taken from Quixel Bridge, and I would model large noticeable assets such as weapons, a forge, display cabinets etc. With having to scale down the project largely, it became more focusingContinue reading Personal Development – Room Set up

Personal Development – Arrow and Quiver

Arrows and Quiver     First Arrow Models       Created NGons by accident by not deleting vertex’s properly when trying to add the details. Therefore when importing to Zbrush to add details the model broke (shown below). Was easier to do a complete remodel and simplify the details, which was better for theContinue reading Personal Development – Arrow and Quiver

Personal Development – Weapons Rack

Weapons Rack         Creation Used Assets pre-created to ensure proportions were correct   Zbrush Followed the below tutorial to try age the wood by using the Trim Smooth Border brush on the edges of the wood to create indentation and imperfections           Added some indentation below as IContinue reading Personal Development – Weapons Rack

Personal Development – Sword

Sword Concept       Feedback from Michael –  Reduce Polycount Fix proportions Use Multicut and extrude Edges too soft   Further Feedback –   Using Multicut – Left with NGons – not suitable for Zbrush Beveling had created NGons Mirrored along the wrong axis   New Sword Model –       Model UnderContinue reading Personal Development – Sword

Personal Development – First Look at Zbrush

Zbrush Intro Experimenting with Zbrush functions following Tim Bergholz tutorial. Beginners Guide to Learning Zbrush       Test Import to Substance Painter Below is a quick low poly model I made based on one of my assets (quiver) and my test run as shown on how to go from the original FBX file toContinue reading Personal Development – First Look at Zbrush

Personal Development – Artists

Artists These are various artists I found that either uses the software I will be using for my project, or produce work with similar themes to my idea.   Bao Le Substance Designer Painted Worn Wood – showing ageing   Antonio Neves Software not stated Nice dioramas but the style is too cartoonish for whatContinue reading Personal Development – Artists

Personal Project – Initial Concept

Initial Concept   One of the most notable props from any open-world style game is the weapons that are used. These are normally named and very recognisable per franchise. Some series contains hundreds of weapons, such as The Witcher 3, while some games have limited styles of weapons and have a smaller choice, such asContinue reading Personal Project – Initial Concept

Personal Development – Gaming Assets

Making Game Ready Models Research before design on making a game ready model Some tutorials shown are blender specific but workflow remains the same for Maya ”How To Make Game Ready Assets” Video Notes; ask yourself ‘is this a central piece of the environment’ or ‘what is the environment styling’ Collect good reference images chooseContinue reading Personal Development – Gaming Assets