‘Reference is simply a guide artists use to create a certain look and feel in their work. Without it, it’s extremely difficult, if not impossible, to animate or illustrate anything to have a sense of believability and appeal.’
https://www.pluralsight.com/blog/film-games/dos-donts-using-reference-animation
100 Walks
- Great variety video
- Filmed at a diagonal angle which might be tricky to reference
- Video is more for adding personality to a walk cycle rather than how to make a walk cycle
Standard Walk
- Great reference for a walk animation, causal generic walk
- shows frames
- Both side and front views
Female Standard Walk
- Good walk and side views
- Arms are very stagnant and heavy looking, do not have much movement and look out of place
Female Walk
- Relaxed pose
Sneaky Walk
- Good reference for the body mechanics, could possibly animate sneaking up on another character
- Body very pulled back compared to legs, legs are leading the walk
- dramatic arm movements add personality
Female walk
- Peppy, upbeat walk
- Toes flicked high upward before a step to add bounce
- Arms are swung and relaxed
Klaus Walks
- 2nd walk conveys sad, slouched shoulders, slow movement, lack of height when lifting the feet
- 3rd walk is happier, more bouncing side to side, and swinging of arms
- 4th walk is more unfriendly, straight posture, lack of softness in the arm movements, fixated face movements
3D running
https://youtu.be/Q_BvNBjPOsw
- Easy to follow basic run
- Shows bounce
Banana Slip
- Good, simple body mechanics animation
- can add personality after hitting the ground such as shock or anger