‘Reference is simply a guide artists use to create a certain look and feel in their work. Without it, it’s extremely difficult, if not impossible, to animate or illustrate anything to have a sense of believability and appeal.’

https://www.pluralsight.com/blog/film-games/dos-donts-using-reference-animation

100 Walks

  • Great variety video
  • Filmed at a diagonal angle which might be tricky to reference
  • Video is more for adding personality to a walk cycle rather than how to make a walk cycle

Standard Walk

  • Great reference for a walk animation, causal generic walk
  • shows frames
  • Both side and front views

 

Female Standard Walk

  • Good walk and side views
  • Arms are very stagnant and heavy looking, do not have much movement and look out of place

Female Walk

  • Relaxed pose

Sneaky Walk

  • Good reference for the body mechanics, could possibly animate sneaking up on another character
  • Body very pulled back compared to legs, legs are leading the walk
  • dramatic arm movements add personality

 

Female walk

  • Peppy, upbeat walk
  • Toes flicked high upward before a step to add bounce
  • Arms are swung and relaxed

 

Klaus Walks 

  • 2nd walk conveys sad, slouched shoulders, slow movement, lack of height when lifting the feet
  • 3rd walk is happier,  more bouncing side to side, and swinging of arms
  • 4th walk is more unfriendly, straight posture, lack of softness in the arm movements, fixated face movements

 

3D running

https://youtu.be/Q_BvNBjPOsw

  • Easy to follow basic run
  • Shows bounce

 

Banana Slip

  • Good, simple body mechanics animation
  • can add personality after hitting the ground such as shock or anger

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