Sword Concept
Feedback from Michael –
- Reduce Polycount
- Fix proportions
- Use Multicut and extrude
- Edges too soft
Further Feedback –
- Using Multicut – Left with NGons – not suitable for Zbrush
- Beveling had created NGons
- Mirrored along the wrong axis
New Sword Model –
- Model Under 300 faces
- Shaper Edges
- no NGons
- Built from a cube
- Handle created by bridging two cube faces
Taking it to Zbrush –
Using the Trim and Trim Smooth Border brushes, I tried to recreate an eroded look to the sword than looked like it had damaged metal and was ‘well used’
Taking it to Substance Painter –
Basic Iron Rough texture used as a base to paint on top of
Blood Decal from Quixel Bridge used to add an environmental look and possibly some narrative