Sword Concept

 

 

 

Feedback from Michael – 

  • Reduce Polycount
  • Fix proportions
  • Use Multicut and extrude
  • Edges too soft

 

Further Feedback –

 

  • Using Multicut – Left with NGons – not suitable for Zbrush
  • Beveling had created NGons
  • Mirrored along the wrong axis

 

New Sword Model –

 

 

 

  • Model Under 300 faces
  • Shaper Edges
  • no NGons
  • Built from a cube
  • Handle created by bridging two cube faces

 

Taking it to Zbrush –

 

Using the Trim and Trim Smooth Border brushes, I tried to recreate an eroded look to the sword than looked like it had damaged metal and was ‘well used’

 

 

Taking it to Substance Painter –

 

Basic Iron Rough texture used as a base to paint on top of

 

Blood Decal from Quixel Bridge used to add an environmental look and possibly some narrative

Leave a Reply

Your email address will not be published. Required fields are marked *