Unreal Setup
In the beginning of the project, my aim was to set up a medieval-style room or armoury, with insignificant objects being taken from Quixel Bridge, and I would model large noticeable assets such as weapons, a forge, display cabinets etc.
With having to scale down the project largely, it became more focusing on a few assets and detailing them in Zbrush, something I had never done before, so I just used a corner of the room to display the weapons rack as if its the corner of an area such as an armoury. I also included small details such as decals on the floor from Quixel to ‘busy’ the room.
Final images were taken as if light is flooding in from a window and open door, so there are two light directions in the room.