Haunted House – Murder
’The scariest real-life haunted houses in the U.S’
13 of the Creepiest Houses In America
When researching haunted houses I found commonly that they are haunted by murder victims. These houses will then have been investigated either at the time or recently by police and therefore will have become a crime scene. This has gave me the idea to make my room the scene of a crime.
Inspiration
3D Website
I used the screenshot of the roomstyler website to draw my own plan of the crime scene. I want to have a chalk outline left on the ground, which I will trace out in Maya using the flat face of a cube. I think it would also be better not to include a large rug on the ground as I think it’s texture would be too distracting from the chalk and blood stains. The blood stains will also plan a route from the murder, to the sink, to abandoning the weapon, to the escape window.
The way I’m going to film the scene in unreal is as if I’m in the position of an investigator, looking through my camera at the scene. The camera will follow the blood stain, the pieces of evidence, and the escape route. The yellow police cards will be placed at places of interest, and I will have a bright white flash as if the investigator is taking a picture of the evidence.
Artist impressions
Gabriel Palmas on Artstation
- Murder Scene
- Not overdone – suggestions of violence without too much too look at I’m the scene.
- Textures on walls and furniture show decay via mould, dirt, dust
Tyler Marks on Artstation
- Crime scene
- Contains chalk, cards and weapons like my plan for my scene
- Scene is very clean, no show of blood, little destruction
Suvojit Maitra on Artstation
Assets
To create the chalk outline I inserted a google image as an image plane, and extruded continually the single side of a cube, which I then smoothed after it was drawn. I left the chalk not completely flat so when I placed it on the floor in unreal, parts of the white sink into the ground. This gives the impression that part of the chalk has worn away with age.
To create the blood stains I created decals using blood stains on Quixel. At first I found these difficult to use in unreal, as I kept having to reconnect the texture, but then I got the decals to work. These were incredibly handy for blood splatters as if I had made the splatter as an asset, it would have been more difficult to use. A decal covers an entire area over multiple assets so a natural blood splatter would appear over a covered area.
Creating a basic axe in Maya for the murder weapon
Final Room Screenshots