Over easter, I completed my part of the animation. I found it extremely fun to see my character come to life the further I got with my animation. I started off by keeping the movements of the character quite simple so I could block out where I wanted him to go without making things too […]
Other work throughout this semester
This semester, we started off my doing some animation practice. Using a ball and a wall, we were re-introduced to the 12 principals of animation. I enjoyed 2D animation last semester, so it was fun using the same principals in 3D. I then used the same principals to create this blob jump. Using the controls […]
Character Modelling
As I modelled a skull for my 3D digital literacy assessment 1, I was already familiar with the basic shape of a skull. I used the same reference model to create the model. Even though my skull had exaggerated features, such as larger eyes and a smaller nose to make him look cuter, using the […]
Week 11
This week I continued modelling my gnome. I ran into a little trouble with the torso as when I tried to change the resolution much of the mesh disappeared. I later realised it was because the torso had a hole at the bottom, and I made it up of two different parts so I could […]
Week 10
This week, we had a lecture on retopology. Due to high resolution on a mesh when sculpting, this makes animating the object almost. Retopology is adding faces back onto the mesh in a lower resolution. By making the selected object live and selecting quad draw in Maya, I started retopologizing Henry’s elephant model. I learned […]
Week 9
This week, I stared modelling my flower character. I stared by modelling the basic shape of the head and petal by using 2 spheres. I kept the mesh quite low poly in the beginning until I got the proportions right. After I finished the head shape, I increased the resolution of the face and started […]
Week 8
This week, I continued to practice in blender by creating an Elephant head while following Henry’s tutorial in class. I used more sculpting tools this week, including the grab and snake tool. I created 3 spheres, one for the head and 2 for the ears, and grouped them together. I also created a cylinder for […]
Storyboard, Animatic and Previs
Storyboard: I felt that my character’s expressions were an important part of this animation. He goes from feeling scared to sad to angry to happy in such a short period of time. In the beginning of my storyboard, I have a close up of the character, to show his intentions through his expression. He wants […]
Week 7
This week I was introduced to blender. I found it a little scary to use at first as I am now used to using Maya and felt the change in layout would make the transition between the two difficult. I learned how to create mesh’s by pressing shift + A, how to freeze transformations by […]
Week 6 – Assessment 1 Hand-in
This week, I finished my Day of the Dead wizard staff. At the beginning of the week, as instructed by Mike during our one on one assessment support meeting, I deleted the bottom faces of my skull so I could build a separate jaw, making the model more realistic, like an actual human head. I […]