This week I continued modelling my gnome. I ran into a little trouble with the torso as when I tried to change the resolution much of the mesh disappeared. I later realised it was because the torso had a hole at the bottom, and I made it up of two different parts so I could get the area above the legs the right shape. Once I group these two parts I was able to set the resolution with no problems. I then added a belt to the torso using the torus mesh and sculpted a mouth.