This semester, we started off my doing some animation practice. Using a ball and a wall, we were re-introduced to the 12 principals of animation. I enjoyed 2D animation last semester, so it was fun using the same principals in 3D. I then used the same principals to create this blob jump. Using the controls […]
Month: April 2022
Character Modelling
As I modelled a skull for my 3D digital literacy assessment 1, I was already familiar with the basic shape of a skull. I used the same reference model to create the model. Even though my skull had exaggerated features, such as larger eyes and a smaller nose to make him look cuter, using the […]
Week 11
This week I continued modelling my gnome. I ran into a little trouble with the torso as when I tried to change the resolution much of the mesh disappeared. I later realised it was because the torso had a hole at the bottom, and I made it up of two different parts so I could […]
Week 10
This week, we had a lecture on retopology. Due to high resolution on a mesh when sculpting, this makes animating the object almost. Retopology is adding faces back onto the mesh in a lower resolution. By making the selected object live and selecting quad draw in Maya, I started retopologizing Henry’s elephant model. I learned […]