Research For this year’s character creation, we have to create our 3D character/creature. For this character creation assignment, we have to design our creature by blocking it first, using either Blender or Zbrush. We also have to sculpt our character, retypologize it with the […]
Category: Character Creation
2nd Year
DES357 ( 65904 ) – Character Creation. 2024-25.
Week 5 – Character Creation – Retopology
21/10/2024 In week 5 of Character Creation, we learnt about typology and the basics of retopology. This week’s exercises, however, we had to do typology puzzles using Blender. I was able to resolve each puzzle by using the lecturer’s videos as a guide. […]
Week 4 – Character Creation – Anatomy, FACS and Caricatures
14/10/2024 For week 4’s Character Creation, we learnt about facial anatomy, facial coding, and array meshes, including visual examples. We also learnt about VDM and IMM brushes and how to use these in Blender. For our class exercises, we had to create armour and […]
Week 3 – Character Creation – Character Blockout / Design
07/10/2024 This week 3, we focused on character blockout/design. Looking upon anatomy, zbrush such as Rynameshes, sculptors, and zsphere, including blender’s sculpting tool. Learning blockout rules, for example, stage 1 and stage 2. Stage 1: You had to start your block out with low […]
Week 2 – Character Creation – Concept Designs
30/09/2024 This week, in class, we were introduced to Monster Theory as we looked upon different types of mythical creatures and folklore examples, including a monster’s concept design and narrative structure. A monster is an unnatural form of being to the human eye. Making monsters […]
Week 1 – Character Creation – Written Insight / Journal
23/09/2024 Since the start of my first semester, I’ve learnt about the general character design principles on how to create your character, which unifies the story’s concept, genre, and format. The aim of my objects is to define and take in the practical and conceptual […]