20/12/2023 This week I finalised my model using a quick outline design as a guide. I’ve also applied seams on my model as well as my prop. Applying Seams on a Mesh is important as it tells ‘Blender from where you want your UVs […]
Category: 3D Digital Literacy
1st Year
DES132 ( 51551 ) – 3D Digital Literacy. 2023-24.
Week 11 – 3D Digital Literacy – Posing the Character and exporting to Sketchfab
This week, we learned the basics of armatures and the works of Sketchfab. “An armature in Blender can be thought of as similar to the armature of a real skeleton, and just like a real skeleton an armature can consist of many bones. These bones […]
Week 10 – 3D Digital Literacy – Adding Detail and Baking Normal Maps
29/11/2023 Week 10 is all about adding detail and baking normal maps. Adding detail is very important as it gives the model expression, definition, character and personality. Without detail, you could delay your work from being a perfect piece therefore using the Blender sculpting […]
Week 9 – 3D Digital Literacy – Constructing a Humanoid Character with Good Typology
22/11/2023 Self Reflection It’s week 9 and we are introduced to Typology in Blender. Typology is about how the components of a mesh are ‘connected.’ Ref: https:///game-development/Topology However, typology in general is the ‘classification of a certain type of category’. Ref: https://www.merriam-webster.com/dictionary/typology Typology […]
Week 8 – 3D Digital Literacy – Blocking a Character
Self Reflection It’s week 8 and the character designs continue to develop as we have to make 10 designs in total for our future character modelling project. The character modelling project is the next assignment that our class has to do: make a character of […]
Week 7 – 3D Digital Literacy – Character Designs
09/11/2023 Self Reflection For this week’s assignment for 3D Digital Literacy, we had to create character designs for Assignment 2. For the designing stage, we have to relate it to Gennedy Tartakovsky’s signature styles and input his work into our art pieces. Gennedy Tartakovsky […]
Week 7 – 3D Digital Literacy – Sculpting
09/11/2023 Self Reflection Sculpting is how you ‘create or represent (something) by carving, casting, or by shaping an object.’ Ref: Google Dictionary. This is the same for Blender’s Sculpting tool as it allows you to form, shape and manipulate a mesh object in sculpting. In […]
Week 5 – 3D Digital Literacy – Using Substance Painter
25/10/2023 Self-Reflection This week is about using Adobe’s Substance Painter to add textures to your mesh build. Applying the textures to the outer surface of the War Hammer and making it look overall appealing. However, Adobe Substance is a ‘3D painting software that allows users […]
Week 1 – 3D Digital Literacy – Table & Chairs (Refresh)
25/10/2023 Self Reflection My first task at Ulster was to create a bunch of chairs and a little table in the Blender Software. I was very new to this platform as I had little to no experience. At the time of the first session, there […]
Week 4 – 3D Digital Animation – UV Mapping and Texturing
18/10/2023 Self Reflection Today is Wednesday and we are focusing on UV Mapping and Texturing. UV Mapping is about ‘the process of generating a 2D representation of a 3D object. This 2D representation is constructed from UV coordinates, which are commonly known as texture coordinates. […]