My Reflection This week we looked at how to apply 2D animation knowledge to 3D and how to set up rigs on Blender for animation purposes. We do this by learning more about having to use the graph editor and different sources of rigging […]
Author: Alicia Wong
Week 1 – The World of Animation – Discovering Artistic Intent and Emotive Language
My Reflection This week we learned about story structure, film analysis, artistic intent, and emotive language including some parts of moving image art. There are different aspects to story structures and film analysis which can seem a bit confusing but here are some examples: […]
Week 1 – The World of Animation – Hero’s Journey, Storytelling and Blender Task
– Dayris Felix, Oil Painter, Instagram My Reflection This week we are introduced to The World of Animation. The World of Animation is a module that focuses on the works of Animation, its development and its criteria. For this week’s class, however, we learned […]
Week 1 – Animated Narratives – Introduction / Film Analysis
– Artist Unknown, Pinterest My Reflection Animated Narrative is about the “visuals, sound, and music to create a narrative that viewers can understand. Animation allows telling stories in ways that would otherwise be impossible.” Ref: Hound Studio, ca.2024 For this week’s module, we are […]
Week 12 – Animation Studio – 11-Second Animation Assignment
20/12/2023 This week I finished my full 11-second Animation assignment which was originally supposed to be 10 seconds but more than 1 second is acceptable. What I liked about my animation is the colour scheme. I made sure to add the colour’s we picked […]
Week 12 – 3D Digital Literacy – Final Model
20/12/2023 This week I finalised my model using a quick outline design as a guide. I’ve also applied seams on my model as well as my prop. Applying Seams on a Mesh is important as it tells ‘Blender from where you want your UVs […]
Week 11 – Animation Studio – 10-Second Animation Process
Week 11 commences as we begin to correct our animatics and initiate our Animation. Throughout the process, I found things a little complicated due to my schedule as I had little to no time but thankfully I was able to complete my corrections for my […]
Week 11 – 3D Digital Literacy – Posing the Character and exporting to Sketchfab
This week, we learned the basics of armatures and the works of Sketchfab. “An armature in Blender can be thought of as similar to the armature of a real skeleton, and just like a real skeleton an armature can consist of many bones. These bones […]
Week 10 – Animation Studio – Line Clean-Up and Colouring / Feedback Development
1/12/2023 This week is all about Line Clean-Up and Colouring, using Krita as an example piece as we configure the roots on how to use bezier tools to outline sketches and painting techniques that you, as an artist can draw with stability. This is […]
Week 10 – 3D Digital Literacy – Adding Detail and Baking Normal Maps
29/11/2023 Week 10 is all about adding detail and baking normal maps. Adding detail is very important as it gives the model expression, definition, character and personality. Without detail, you could delay your work from being a perfect piece therefore using the Blender sculpting […]