07/10/2024 This week 3, we focused on character blockout/design. Looking upon anatomy, zbrush such as Rynameshes, sculptors, and zsphere, including blender’s sculpting tool. Learning blockout rules, for example, stage 1 and stage 2. Stage 1: You had to start your block out with low […]
Author: Alicia Wong
Week 2 – Animation Strategies – 2D and 3D Walk Cycles
03/10/2024 For week 2, Animation Strategies, we had to create our own 3D and 2D walk cycles. Practising walk cycles is good in the long run, as they are very useful in the animation industry. That’s why we students must study the basics of walk […]
Week 2 – Character Creation – Concept Designs
30/09/2024 This week, in class, we were introduced to Monster Theory as we looked upon different types of mythical creatures and folklore examples, including a monster’s concept design and narrative structure. A monster is an unnatural form of being to the human eye. Making monsters […]
Week 1 – Character Creation – Written Insight / Journal
23/09/2024 Since the start of my first semester, I’ve learnt about the general character design principles on how to create your character, which unifies the story’s concept, genre, and format. The aim of my objects is to define and take in the practical and conceptual […]
Week 1 – Animation Strategies – Activity
26/09/2024 For my first 2nd year semester, I had learnt about my module and what animation strategies I will need to comprehend whenever I start in the animation industry. Having to grasp on how to do animated walks and runs in whether 2D or 3D, […]
Animated Narratives – 2000 Reflective Blog ( Post-production + Final Presentation // Part 4 )
My Refection Post-Presentation & Final Presentation – Modelling, Animation & Concept Art This week on the 11th of April 2024 we had to present a presentation about our modelling, concept art and animation progress. In the presentation, I showcased the designs that I modelled e.g. […]
Animated Narratives – 2000 Reflective Blog ( Pre-production // Part 3 )
My Reflection Improvement in Character Development From Week 6 to Week 8, I have modelled some characters and background designs for our upcoming short film ‘Seal’s Journey’. The model design that I made was the Beluga Dolphin and I did this by using subdivision […]
Animated Narratives – 2000 Reflective Blog ( Pre-production // Part 2 )
My Reflection Pitch Presentation Review Thursday the 15th of February was the pitch presentation assessment where we had to present our progress through a presentation software e.g. Canva, Google Slides and Visme – showcasing our latest mood boards, storyboards, colour schemes, character designs and […]
Animated Narratives – 2000 Reflective Blog ( Pre-production // Part 1 )
My Reflection Pre-Production In the first Week of week 1, Team 12 started working on the story’s structure by finding ideas on various concept designs/layout designs from various artists, for example, Super Mario Bros from well known Nintendo Entertainment. The Super Mario Bros mapping […]