Research For this year’s character creation, we have to create our 3D character/creature. For this character creation assignment, we have to design our creature by blocking it first, using either Blender or Zbrush. We also have to sculpt our character, retypologize it with the […]
Author: Alicia Wong
Week 5 – Character Creation – Retopology
21/10/2024 In week 5 of Character Creation, we learnt about typology and the basics of retopology. This week’s exercises, however, we had to do typology puzzles using Blender. I was able to resolve each puzzle by using the lecturer’s videos as a guide. […]
Week 4 – Character Creation – Anatomy, FACS and Caricatures
14/10/2024 For week 4’s Character Creation, we learnt about facial anatomy, facial coding, and array meshes, including visual examples. We also learnt about VDM and IMM brushes and how to use these in Blender. For our class exercises, we had to create armour and […]
Week 7 – Animation Strategies – Body Mechanics 1
31/10/2024 Morning In week 7 of Animation Strategies, we had to do some dynamic parent and animation exercises. We also did some weightlifting exercises whilst using the Snow Rig. Here are some of the examples… Dynamic Parent Exercise Exercise 1 […]
Week 5 – Animation Strategies – Runs and Jumps
24/10/2024 Morning For week 5’s Animation Strategies, we learnt how to create a run and jump sequence. Whilst I was doing the jump and run cycle, I used Blender as I wanted to get used to using the platform. I used the Rain Rig […]
Week 4 – Animation Strategies – Runs
17/10/2024 In Week 4’s Animation Strategies, we learnt about run cycles and their key differences when it comes to animating, such as the speed of the cycle, airtime, and body mechanics. For our 3D task, I had to do a simple run cycle using […]
Week 3 – Animation Strategies – Walks with Personality
10/10/2024 This week 3 in animation strategies, we learnt about 3D and 2D walk cycles with personality. Learning about contact poses, down poses, passing poses, up poses, and in between poses. Including feet forward motion, body language, and realistic vs. cartoony. For my […]
2D Animation – Animation Strategies – Portfolio
Final Assignments Best / Favourites Animation Complication Year Addition
Animation Strategies – Assignment – Feedback Blog
Walk Cycle For Week 2’s Walk Cycle assignment. I made a 2D walk cycle in class. I was told that my first pose should be a down pose. Not up. To do this, I must bend the legs a little to show form […]
Animation Strategies – Assignment – Research Blog
This year, as a second year, I was introduced to a new module called Animation Strategies. Animation Strategies is important for young animators like myself as it ‘provides a visually engaging medium that can simplify complex ideas. Whether it’s a product’s functionality or a […]