Week 4 – Animation Strategies – Runs

17/10/2024

 

In Week 4’s Animation Strategies, we learnt about run cycles and their key differences when it comes to animating, such as the speed of the cycle, airtime, and body mechanics.

For our 3D task, I had to do a simple run cycle using Blender’s software.

Here are the finished results.

 

 

Our 2D task, however, was to create a 2D run cycle also by using Toon Boom Harmony.

 

 

Here is a reference that I used for doing these tasks.


Bibliography

Matthew’s Animation Antics. (2015). Run Cycle. [online] Available at: https://matthewhamill706.wordpress.com/2015/12/08/run-cycle/.

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