17/10/2024 In Week 4’s Animation Strategies, we learnt about run cycles and their key differences when it comes to animating, such as the speed of the cycle, airtime, and body mechanics. For our 3D task, I had to do a simple run cycle using […]
Week 3 – Animation Strategies – Walks with Personality
10/10/2024 This week 3 in animation strategies, we learnt about 3D and 2D walk cycles with personality. Learning about contact poses, down poses, passing poses, up poses, and in between poses. Including feet forward motion, body language, and realistic vs. cartoony. For my […]
2D Animation – Animation Strategies – Portfolio
Final Assignments Best / Favourites Animation Complication Year Addition
Animation Strategies – Assignment – Feedback Blog
Walk Cycle For Week 2’s Walk Cycle assignment. I made a 2D walk cycle in class. I was told that my first pose should be a down pose. Not up. To do this, I must bend the legs a little to show form […]
Animation Strategies – Assignment – Research Blog
This year, as a second year, I was introduced to a new module called Animation Strategies. Animation Strategies is important for young animators like myself as it ‘provides a visually engaging medium that can simplify complex ideas. Whether it’s a product’s functionality or a […]
Week 3 – Character Creation – Character Blockout / Design
07/10/2024 This week 3, we focused on character blockout/design. Looking upon anatomy, zbrush such as Rynameshes, sculptors, and zsphere, including blender’s sculpting tool. Learning blockout rules, for example, stage 1 and stage 2. Stage 1: You had to start your block out with low […]
Week 2 – Animation Strategies – 2D and 3D Walk Cycles
03/10/2024 For week 2, Animation Strategies, we had to create our own 3D and 2D walk cycles. Practising walk cycles is good in the long run, as they are very useful in the animation industry. That’s why we students must study the basics of walk […]
Week 2 – Character Creation – Concept Designs
30/09/2024 This week, in class, we were introduced to Monster Theory as we looked upon different types of mythical creatures and folklore examples, including a monster’s concept design and narrative structure. A monster is an unnatural form of being to the human eye. Making monsters […]
Week 1 – Character Creation – Written Insight / Journal
23/09/2024 Since the start of my first semester, I’ve learnt about the general character design principles on how to create your character, which unifies the story’s concept, genre, and format. The aim of my objects is to define and take in the practical and conceptual […]