I started off by importing a reference image of zubat. After I did that I started off by modelling the base body shape by elongating the top half of a sphere. I then cut the sphere in half down the z axis before applying a mirror modifier. I ran into a bit of difficulty here as I didn’t realise I had my origin set away from the actual model so it didn’t connect properly until I realised my mistake. I then started to use the knife tool to cut out the zubat’s mouth. After I did that I had to sort the topology as I had a lot of tris to convert into quads. I tried to sort it out by following the videos my lecturer sent us and I understood how he got to that stage of retopology with the knife tool but I spent ages trying to figure out how to apply it to my model. I then cut out the basic wing shape using a plane and the knife tool. I then used the bezier curve to form the outline of the wings. I used proportional editing to make the Zubat’s leg/ tail things by extruding a face on the bottom of the sphere. Using the extrude and scale tools I made the zubat’s ears and the inside of his mouth by following the reference image. To make the fangs I used a simple cone mesh with the mirror tool to make them symmetrical. After that i started to use materials to colour the model. I decided to model mine after a shiny zubat with yellow and green as the main colours. I then started to animate it by parenting the wings to the body. I setup the wings to loop the animation of them flapping by using the graph editor and adding the cycles modifier. I then moved my frame number and zubat around to start animating the zubat flying around. I felt this turned out well but I feel I added too much movement in too short a time span as some of the movements feel a bit janky. I then added a black plane with a blue lighting setup in order to give a night time feel to the scene. I later decided to delete my previous animation frames and start again as I wanted the movement to feel more natural. I decided to make the camera track the zubat so I parented an empty to the zubat’s body before targeting it with the camera. Overall I am pleased with my zubat model as I feel it is accurate to the reference and my new animation frames look a lot more realistic and less clunky.