# Final Concept and Modelling Development

My final concept references is as follows: I set up my concept as image planes in Maya and began modelling in both side-view and front-view (this was a tip I learned from many helmet tutorials on YouTube, including:) I found this useful as I was able to grab the vertices and match them to the points […]

# Game Dev Academy Maya Tutorial: Study

I followed the Game Dev Academy Maya tutorial () and came across some key rules that could be useful in my own work. Duplicate Special | Duplicate an object and copy its Z-value, then apply this to a DS command to create a series of repeating, geometrically accurate objects.

# Animation Exercises (Animated Narratives)

Throughout Semester 2, we explored many different animation exercises that helped us to develop our skills. I have logged what I learned in this post. Basic Animation The ultimate bouncing ball exercise introduced squash and stretch to me as I was not in Semester 1. Completing this exercise alongside the robot jumping one really helped […]

# 3D Digital Literacy Weeks 3-5 | Overview

Week 3 introduced UV mapping through dice. We unfolded simple cubes and similar polygons and took the UV as a .png into Photoshop. This was highly useful in understanding how textures work. A key takeaway was the idea that anything in 3D space (real life or virtual) can be unfolded into a large 2D origami […]

# Problem-Solving | Log of Issues and Solutions

I found it beneficial to log issues I’ve found along the way and their corresponding solutions. This both notes what I have learned and acts as a useful resource in the future if I come across any of these problems again.   MAYA Non-manifold geometry (status: solved) I learned that being manifold meant keeping my […]

# 3D Modelling Weeks 1-2 | Overview

I initially found Maya intimidating, however, once I followed Alec’s cactus character tutorial I found I began to settle into it. I completed my cactus model with a newfound understanding of Maya that I was able to bring in to class for Weeks 1-2. Having moved from another course, my first day was exciting and […]

# Research/Concepts Workflow | Assignment 1

I have decided I am going to do design a build a sci-fi helmet. I have begun compiling inspiration on this Pinterest board: https://pin.it/60hZv9K I am particularly inspired by concept designer Ralph McQuarrie (Star Wars) and his approach to helmet/prop design. There is a modern, futuristic and minimal feel whilst also being complex and deliberate. […]