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Assignment 2: Character Y1 S2: 3D Digital Literacy

3D Digital Literacy Assignment 2: Review

The character design assignment for 3D Digital Literacy has been super rewarding in both skills learned and outcome material. Sculpting allowed me to get creative with the modelling tools and have more complex input on shape, design and form. I also challenged myself significantly when it came to topology and UV mapping, as I learned the […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Final Pose and SketchFab

I first took my model unposed into Sketchfab to check if everything worked well before moving forward. With some simple post-processing and a city background, this was my first presentation of my model:   The Posing Process Link: https://skfb.ly/ouozP Unfortunately both Blender’s pose tool and rigging in Maya were crashing heavily on my computer, so […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Retopology

RETOPOLOGY was a daunting idea as I knew how many components my model had already and how difficult this could have been to manually Quad Draw. However, I actually really engaged and enjoyed the elephant task earlier in the Semester, and find retopology quite a fun challenge. The main goals I knew from practise before […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Texturing and UV Mapping

UVs UV mapping for me is always very difficult, however I found the mapping experience mostly okay with this project. I did come across a problem I had in Animated Narratives of accidentally splitting my UVs into many many sets across many many objects which is mind-boggling, but I simply was able to select the […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Sculpting my Character

Sculpting the character was very a enjoyable experience. I learned a LOT about Blender and Maya in this time and how poly-counts, topology and innovation using shapes are essential to the efficiency and execution of the 3D pipeline. Following exercises we had done in class, I began by blocking my character. This is my first […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

3D Digital Literacy Weeks 7-12: Exercises

Blocking and sculpting in Blender To get used to the drawing tools, we played with sculpting an elephant in class. We also sculpted an apple and pear which introduced using image planes as a means of reference. Having one on front view and one on side view proved highly useful in moulding the fruit in […]

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Assignment 1: Helmet Y1 S2: 3D Digital Literacy

Assignment 1 Reflection

Assignment 1 was challenging but highly rewarding and I learned a lot about 3D modelling. At the beginning of the year, I had no knowledge in Maya and only a slight amount of knowledge in Blender (and at that this was very self-taught during the second lockdown in 2021). I am very happy with the […]

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Assignment 1: Helmet Y1 S2: 3D Digital Literacy

Portfolio Page | Assignment 1

SketchFab Link My final SketchFab outcome is pictured below and linked above. I have included images of the metal-based model and the non-textured model with and without poly-divisions to get a clear view of my final 3D outcome. My live Maya and Substance scenes can be seen here (note Maya file does not have photos […]

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Assignment 2: Character Y1 S2: 3D Digital Literacy

Character Design

My initial thought for my character’s design was to use my knowledge from Illustration in Semester 1 and create a graphical, minimal ‘cute’ characature of myself. I began by creating various Pinterest boards to gauge what intrigued me most and build inspiration. I thought this sort of graphical, geometrical style was compelling and would allow […]

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Assignment 1: Helmet Y1 S2: 3D Digital Literacy

Bringing My Helmet into Substance

Colour Digs in Substance Below are some different experiments with colour in Substance – I thought the black with the defining hue contrasting was striking and representative of sci-fi genres and design languages I was inspired by. I also tried a metallic option to see what my helmet design would look like when reflective. In […]